LaggedStartMap¶
Qualified name: manim.animation.composition.LaggedStartMap
- class LaggedStartMap(mobject=None, *args, use_override=True, **kwargs)[source]¶
Bases:
LaggedStartPlays a series of
Animationwhile mapping a function to submobjects.- Parameters:
animation_class (type[Animation]) –
Animationto apply to mobject.mobject (Mobject) –
Mobjectwhose submobjects the animation, and optionally the function, are to be applied.arg_creator (Callable[[Mobject], Iterable[Any]] | None) – Function which will be applied to
Mobject.run_time (float) – The duration of the animation in seconds.
lag_ratio (float) –
Defines the delay after which the animation is applied to submobjects. A lag_ratio of
n.nnmeans the next animation will play whennnn%of the current animation has played. Defaults to 0.05, meaning that the next animation will begin when 5% of the current animation has played.This does not influence the total runtime of the animation. Instead the runtime of individual animations is adjusted so that the complete animation has the defined run time.
kwargs (Any) – Further keyword arguments that are passed to animation_class.
Examples
Example: LaggedStartMapExample ¶
from manim import * class LaggedStartMapExample(Scene): def construct(self): title = Tex("LaggedStartMap").to_edge(UP, buff=LARGE_BUFF) dots = VGroup( *[Dot(radius=0.16) for _ in range(35)] ).arrange_in_grid(rows=5, cols=7, buff=MED_LARGE_BUFF) self.add(dots, title) # Animate yellow ripple effect for mob in dots, title: self.play(LaggedStartMap( ApplyMethod, mob, lambda m : (m.set_color, YELLOW), lag_ratio = 0.1, rate_func = there_and_back, run_time = 2 ))
class LaggedStartMapExample(Scene): def construct(self): title = Tex("LaggedStartMap").to_edge(UP, buff=LARGE_BUFF) dots = VGroup( *[Dot(radius=0.16) for _ in range(35)] ).arrange_in_grid(rows=5, cols=7, buff=MED_LARGE_BUFF) self.add(dots, title) # Animate yellow ripple effect for mob in dots, title: self.play(LaggedStartMap( ApplyMethod, mob, lambda m : (m.set_color, YELLOW), lag_ratio = 0.1, rate_func = there_and_back, run_time = 2 ))Methods
Attributes
run_time- _original__init__(animation_class, mobject, arg_creator=None, run_time=2, lag_ratio=0.05, **kwargs)¶
Initialize self. See help(type(self)) for accurate signature.