ThreeDScene

Qualified name: manim.scene.three\_d\_scene.ThreeDScene

class ThreeDScene(camera_class=<class 'manim.camera.three_d_camera.ThreeDCamera'>, ambient_camera_rotation=None, default_angled_camera_orientation_kwargs=None, **kwargs)[source]

Bases: manim.scene.scene.Scene

This is a Scene, with special configurations and properties that make it suitable for Three Dimensional Scenes.

Methods

add_fixed_in_frame_mobjects

This method is used to prevent the rotation and movement of mobjects as the camera moves around.

add_fixed_orientation_mobjects

This method is used to prevent the rotation and tilting of mobjects as the camera moves around.

begin_3dillusion_camera_rotation

begin_ambient_camera_rotation

This method begins an ambient rotation of the camera about the Z_AXIS, in the anticlockwise direction

get_moving_mobjects

This method returns a list of all of the Mobjects in the Scene that are moving, that are also in the animations passed.

move_camera

This method animates the movement of the camera to the given spherical coordinates.

remove_fixed_in_frame_mobjects

This method undoes what add_fixed_in_frame_mobjects does.

remove_fixed_orientation_mobjects

This method “unfixes” the orientation of the mobjects passed, meaning they will no longer be at the same angle relative to the camera.

set_camera_orientation

This method sets the orientation of the camera in the scene.

set_to_default_angled_camera_orientation

This method sets the default_angled_camera_orientation to the keyword arguments passed, and sets the camera to that orientation.

stop_3dillusion_camera_rotation

This method stops all illusion camera rotations.

stop_ambient_camera_rotation

This method stops all ambient camera rotation.

Attributes

camera

add_fixed_in_frame_mobjects(*mobjects)[source]

This method is used to prevent the rotation and movement of mobjects as the camera moves around. The mobject is essentially overlaid, and is not impacted by the camera’s movement in any way.

Parameters

*mobjects (Mobjects) – The Mobjects whose orientation must be fixed.

add_fixed_orientation_mobjects(*mobjects, **kwargs)[source]

This method is used to prevent the rotation and tilting of mobjects as the camera moves around. The mobject can still move in the x,y,z directions, but will always be at the angle (relative to the camera) that it was at when it was passed through this method.)

Parameters
  • *mobjects (Mobject) – The Mobject(s) whose orientation must be fixed.

  • **kwargs

    Some valid kwargs are

    use_static_center_func : bool center_func : function

begin_ambient_camera_rotation(rate=0.02, about='theta')[source]

This method begins an ambient rotation of the camera about the Z_AXIS, in the anticlockwise direction

Parameters
  • rate (int or float, optional) – The rate at which the camera should rotate about the Z_AXIS. Negative rate means clockwise rotation.

  • about ((str)) – one of 3 options: [“theta”, “phi”, “gamma”]. defaults to theta.

get_moving_mobjects(*animations)[source]

This method returns a list of all of the Mobjects in the Scene that are moving, that are also in the animations passed.

Parameters

*animations (Animation) – The animations whose mobjects will be checked.

move_camera(phi=None, theta=None, gamma=None, zoom=None, focal_distance=None, frame_center=None, added_anims=[], **kwargs)[source]

This method animates the movement of the camera to the given spherical coordinates.

Parameters
  • phi (int or float, optional) – The polar angle i.e the angle between Z_AXIS and Camera through ORIGIN in radians.

  • theta (int or float, optional) – The azimuthal angle i.e the angle that spins the camera around the Z_AXIS.

  • focal_distance (int or float, optional) – The radial focal_distance between ORIGIN and Camera.

  • gamma (int or float, optional) – The rotation of the camera about the vector from the ORIGIN to the Camera.

  • zoom (int or float, optional) – The zoom factor of the camera.

  • frame_center (list, tuple or np.array, optional) – The new center of the camera frame in cartesian coordinates.

  • added_anims (list, optional) – Any other animations to be played at the same time.

remove_fixed_in_frame_mobjects(*mobjects)[source]

This method undoes what add_fixed_in_frame_mobjects does. It allows the mobject to be affected by the movement of the camera.

Parameters

*mobjects (Mobjects) – The Mobjects whose position and orientation must be unfixed.

remove_fixed_orientation_mobjects(*mobjects)[source]

This method “unfixes” the orientation of the mobjects passed, meaning they will no longer be at the same angle relative to the camera. This only makes sense if the mobject was passed through add_fixed_orientation_mobjects first.

Parameters

*mobjects (Mobjects) – The Mobjects whose orientation must be unfixed.

set_camera_orientation(phi=None, theta=None, gamma=None, zoom=None, focal_distance=None, frame_center=None, **kwargs)[source]

This method sets the orientation of the camera in the scene.

Parameters
  • phi (int or float, optional) – The polar angle i.e the angle between Z_AXIS and Camera through ORIGIN in radians.

  • theta (int or float, optional) – The azimuthal angle i.e the angle that spins the camera around the Z_AXIS.

  • focal_distance (int or float, optional) – The focal_distance of the Camera.

  • gamma (int or float, optional) – The rotation of the camera about the vector from the ORIGIN to the Camera.

  • zoom (float, optional) – The zoom factor of the scene.

  • frame_center (list, tuple or np.array, optional) – The new center of the camera frame in cartesian coordinates.

set_to_default_angled_camera_orientation(**kwargs)[source]

This method sets the default_angled_camera_orientation to the keyword arguments passed, and sets the camera to that orientation.

Parameters

**kwargs – Some recognised kwargs are phi, theta, focal_distance, gamma, which have the same meaning as the parameters in set_camera_orientation.

stop_3dillusion_camera_rotation()[source]

This method stops all illusion camera rotations.

stop_ambient_camera_rotation(about='theta')[source]

This method stops all ambient camera rotation.