Succession#
Qualified name: manim.animation.composition.Succession
- class Succession(mobject=None, *args, use_override=True, **kwargs)[source]#
Bases:
AnimationGroup
Plays a series of animations in succession.
- Parameters:
animations (Animation) – Sequence of
Animation
objects to be played.lag_ratio (float) –
Defines the delay after which the animation is applied to submobjects. A lag_ratio of
n.nn
means the next animation will play whennnn%
of the current animation has played. Defaults to 1.0, meaning that the next animation will begin when 100% of the current animation has played.This does not influence the total runtime of the animation. Instead the runtime of individual animations is adjusted so that the complete animation has the defined run time.
Examples
Example: SuccessionExample ¶
from manim import * class SuccessionExample(Scene): def construct(self): dot1 = Dot(point=LEFT * 2 + UP * 2, radius=0.16, color=BLUE) dot2 = Dot(point=LEFT * 2 + DOWN * 2, radius=0.16, color=MAROON) dot3 = Dot(point=RIGHT * 2 + DOWN * 2, radius=0.16, color=GREEN) dot4 = Dot(point=RIGHT * 2 + UP * 2, radius=0.16, color=YELLOW) self.add(dot1, dot2, dot3, dot4) self.play(Succession( dot1.animate.move_to(dot2), dot2.animate.move_to(dot3), dot3.animate.move_to(dot4), dot4.animate.move_to(dot1) ))
class SuccessionExample(Scene): def construct(self): dot1 = Dot(point=LEFT * 2 + UP * 2, radius=0.16, color=BLUE) dot2 = Dot(point=LEFT * 2 + DOWN * 2, radius=0.16, color=MAROON) dot3 = Dot(point=RIGHT * 2 + DOWN * 2, radius=0.16, color=GREEN) dot4 = Dot(point=RIGHT * 2 + UP * 2, radius=0.16, color=YELLOW) self.add(dot1, dot2, dot3, dot4) self.play(Succession( dot1.animate.move_to(dot2), dot2.animate.move_to(dot3), dot3.animate.move_to(dot4), dot4.animate.move_to(dot1) ))
Methods
Begin the animation.
Finish the animation.
Set the animation progress.
Proceeds to the next animation.
update_active_animation
Updates things like starting_mobject, and (for Transforms) target_mobject.
- _setup_scene(scene)[source]#
Setup up the
Scene
before starting the animation.This includes to
add()
the Animation’sMobject
if the animation is an introducer.- Parameters:
scene – The scene the animation should be cleaned up from.
- Return type:
None
- begin()[source]#
Begin the animation.
This method is called right as an animation is being played. As much initialization as possible, especially any mobject copying, should live in this method.
- Return type:
None
- finish()[source]#
Finish the animation.
This method gets called when the animation is over.
- Return type:
None
- interpolate(alpha)[source]#
Set the animation progress.
This method gets called for every frame during an animation.
- Parameters:
alpha (float) – The relative time to set the animation to, 0 meaning the start, 1 meaning the end.
- Return type:
None