TransformMatchingTex

Qualified name: manim.animation.transform\_matching\_parts.TransformMatchingTex

class TransformMatchingTex(mobject=None, *args, use_override=True, **kwargs)[source]

Bases: TransformMatchingAbstractBase

A transformation trying to transform rendered LaTeX strings.

Two submobjects match if their tex_string matches.

Examples

Example: MatchingEquationParts

from manim import *

class MatchingEquationParts(Scene):
    def construct(self):
        variables = VGroup(MathTex("a"), MathTex("b"), MathTex("c")).arrange_submobjects().shift(UP)

        eq1 = MathTex("{{x}}^2", "+", "{{y}}^2", "=", "{{z}}^2")
        eq2 = MathTex("{{a}}^2", "+", "{{b}}^2", "=", "{{c}}^2")
        eq3 = MathTex("{{a}}^2", "=", "{{c}}^2", "-", "{{b}}^2")

        self.add(eq1)
        self.wait(0.5)
        self.play(TransformMatchingTex(Group(eq1, variables), eq2))
        self.wait(0.5)
        self.play(TransformMatchingTex(eq2, eq3))
        self.wait(0.5)
class MatchingEquationParts(Scene):
    def construct(self):
        variables = VGroup(MathTex("a"), MathTex("b"), MathTex("c")).arrange_submobjects().shift(UP)

        eq1 = MathTex("{{x}}^2", "+", "{{y}}^2", "=", "{{z}}^2")
        eq2 = MathTex("{{a}}^2", "+", "{{b}}^2", "=", "{{c}}^2")
        eq3 = MathTex("{{a}}^2", "=", "{{c}}^2", "-", "{{b}}^2")

        self.add(eq1)
        self.wait(0.5)
        self.play(TransformMatchingTex(Group(eq1, variables), eq2))
        self.wait(0.5)
        self.play(TransformMatchingTex(eq2, eq3))
        self.wait(0.5)

Methods

get_mobject_key

get_mobject_parts

Attributes

run_time

Parameters:
  • mobject (Mobject)

  • target_mobject (Mobject)

  • transform_mismatches (bool)

  • fade_transform_mismatches (bool)

  • key_map (dict | None)

_original__init__(mobject, target_mobject, transform_mismatches=False, fade_transform_mismatches=False, key_map=None, **kwargs)

Initialize self. See help(type(self)) for accurate signature.

Parameters:
  • mobject (Mobject)

  • target_mobject (Mobject)

  • transform_mismatches (bool)

  • fade_transform_mismatches (bool)

  • key_map (dict | None)