hashing

Utilities for scene caching.

Functions

get_hash_from_play_call(scene_object, camera_object, animations_list, current_mobjects_list)[source]

Take the list of animations and a list of mobjects and output their hashes. This is meant to be used for scene.play function.

Parameters:
  • scene_object (Scene) – The scene object.

  • camera_object (Camera) – The camera object used in the scene.

  • animations_list (Iterable[Animation]) – The list of animations.

  • current_mobjects_list (Iterable[Mobject]) – The list of mobjects.

Returns:

A string concatenation of the respective hashes of camera_object, animations_list and current_mobjects_list, separated by _.

Return type:

str

get_json(obj)[source]

Recursively serialize object to JSON using the CustomEncoder class.

Parameters:

obj (dict) – The dict to flatten

Returns:

The flattened object

Return type:

str