Utilities for scene caching.
- get_hash_from_play_call(scene_object, camera_object, animations_list, current_mobjects_list)[source]#
Take the list of animations and a list of mobjects and output their hashes. This is meant to be used for scene.play function.
A string concatenation of the respective hashes of camera_object, animations_list and current_mobjects_list, separated by _.
- Return type